DECA Games is an indie publisher completely focused on live operations and games as a service.

We take over and reinvigorate games as they age or when their original developer can no longer support them.

What Do They Believe In?

  • Small smart teams trump big organizations. Limit hierarchy.
  • You should find something challenging and interesting in work.
  • Fun comes when we learn and succeed together.
  • Trusting our employees. We trust them to do what they think is best and to do what’s right for the company.
  • Flexible hours and locations as long as the projects don’t suffer.
  • Every employee should feel like they have impact on their product and team.

Benefits:

  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

LOTS of Non-Phone, Worldwide, Remote Jobs Available:

  • ASO LEAD (M/F/D)
  • BACKEND SOFTWARE ENGINEER (M/F/D)
  • C++ DEVELOPER (M/F/D)
  • CHARACTER ARTIST (M/F/D)
  • COMMUNITY MANAGER – RUSSIAN SPEAKING (M/F/D)
  • CUSTOMER SUPPORT AGENT WITH ENGLISH (M/F/D)
  • MARKETING ARTIST (M/F/D)
  • OUTSOURCE INTEGRATION ARTIST (M/F/D)
  • PLATFORM RELATIONSHIP MANAGER (M/F/D)
  • QA TESTER (M/F/D)
  • QA TESTER (M/F/D)
  • RELEASE MANAGER (M/F/D)
  • SENIOR BACKEND ENGINEER (M/F/D)
  • SENIOR UNITY DEVELOPER (M/F/D)
  • TECHNICAL ARTIST (M/F/D)
  • VFX ARTIST (M/F/D)
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Justin Bryant
I'm an entrepreneur, fitness freak, artist, car enthusiast, sports fan and self improvement addict. My goal is to help people be their best and create incredible businesses that change the world.

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